Blitzcodebase Code is in the public domain http://www.blitzcodebase.co.uk/ Top Code Snippets en-us BlitzCodeBase 142 25 http://www.blitzcodebase.co.uk http://www.blitzcodebase.co.uk/images/blitzcodebase.gif fade inout by Ben(t)... http://www.blitzcodebase.co.uk/22-fade+inout+by+Ben%28t%29.html 2007-07-13 GMT a simple sprite that can be used to fade in and out... Funky 3D titlescreen by _33... http://www.blitzcodebase.co.uk/23-Funky+3D+titlescreen+by+_33.html 2007-07-13 GMT This is a 3D titlescreen I made for an older project that will never see light of day. So, I deci... Automatic Starfield generator by _33... http://www.blitzcodebase.co.uk/25-Automatic+Starfield+generator+by+_33.html 2007-07-13 GMT Its a simple function set that I made a while back to help me get an easy to maintain starfield. ... 3D glasses filter (Red-CyanBlueGreen) by LeeMing... http://www.blitzcodebase.co.uk/26-3D+glasses+filter+%28RedCyanBlueGreen%29+by+LeeMing.html 2007-07-13 GMT Apply this filter to your game and add Tru3D effects to work with the red-cyan/blue/green glasses... Motion blur FX by Matt Merkulov... http://www.blitzcodebase.co.uk/27-Motion+blur+FX+by+Matt+Merkulov.html 2007-07-13 GMT puki: For any beginners confused by this - you select the number of the effect each time you run ... 3d Parralaxing by Fuller... http://www.blitzcodebase.co.uk/28-3d+Parralaxing+by+Fuller.html 2007-07-13 GMT Parraling effectStep one:Create a couple planes [CreatePlane()]Remember to offset one on ... Spacesphere by Chroma... http://www.blitzcodebase.co.uk/29-Spacesphere+by+Chroma.html 2007-07-13 GMT Play around with the sptex scale a bit to suit your tastes.... Motion Blur by jfk EO-11110... http://www.blitzcodebase.co.uk/30-Motion+Blur+by+jfk+EO11110.html 2007-07-13 GMT Like the other Motion Blur solutions around here, this one isnt real Motion Blur since its using ... Projectional shadow system by Bobysait... http://www.blitzcodebase.co.uk/32-Projectional+shadow+system+by+Bobysait.html 2007-07-13 GMT Here is a "simple" library I made, that may be usefull for simple flat games .I notify Flat, ca... Under water distortion by Devils Child... http://www.blitzcodebase.co.uk/33-Under+water+distortion+by+Devils+Child.html 2007-07-13 GMT this is a fast and flexible code for creating under water distorcionwith initunderwatercam() ... Smoke Particle Engine by Malice... http://www.blitzcodebase.co.uk/34-Smoke+Particle+Engine+by+Malice.html 2007-07-13 GMT The Functions and Types allow you to attach a particle emitter to any existing entity (Meshes, Sp... MISSLE COMMAND by ANIMAL... http://www.blitzcodebase.co.uk/35-MISSLE+COMMAND+by+ANIMAL.html 2007-07-13 GMT PARTICALS MADE EASY ( RIP ) THIS ROTINE APARTTO MAKE PARICALS MUTI EXPLOTIONSAND MACHINEGUNS ... Quick Planets by Malice... http://www.blitzcodebase.co.uk/36-Quick+Planets+by+Malice.html 2007-07-13 GMT Uses some simple routines to randomly generate a selection of planet textures to give quick, on-t... Fake mirrors by Andy... http://www.blitzcodebase.co.uk/37-Fake+mirrors+by+Andy.html 2007-07-13 GMT The example only uses a quad, but the same methos can be used to produce all shapes if the FOV is... Terrain shadows by jfk EO-11110... http://www.blitzcodebase.co.uk/38-Terrain+shadows+by+jfk+EO11110.html 2007-07-13 GMT This is a method that is aligning a small terrain on a bigger terrain (like a towel) and takes an... Glow Effect by mag.... http://www.blitzcodebase.co.uk/39-Glow+Effect+by+mag.html 2007-07-13 GMT Create a Glow effect (like in Prince Of Persia - Sand of time) . Not really ;) ... Basic Multiple Orthographic Camera Views by Malice... http://www.blitzcodebase.co.uk/40-Basic+Multiple+Orthographic+Camera+Views+by+Malice.html 2007-07-13 GMT Gives a working, orthographic projection of a scene in wireframe with separate camera viewports f... Easy Shadows (flat surfaces only) by Dan Wooden... http://www.blitzcodebase.co.uk/41-Easy+Shadows+%28flat+surfaces+only%29+by+Dan+Wooden.html 2007-07-13 GMT This is the easiest way to get decent looking shadows. The only problem is that they only work on... Unique Hardware-Processed Lighting Environments per entity by Drey... http://www.blitzcodebase.co.uk/42-Unique+HardwareProcessed+Lighting+Environments+per+entity+by+Drey.html 2007-07-13 GMT Controls:Right Mouse(with movement) makes the cam rotate around the entityMiddle Mouse Rese... vertex normal effect by TomToad... http://www.blitzcodebase.co.uk/43-vertex+normal+effect+by+TomToad.html 2007-07-13 GMT I was just mesing around with meshes and vertex normals and came up with some nice effects. Use t... Omni LightNormal Mapper by AntMan - Banned in the line of duty.... http://www.blitzcodebase.co.uk/44-Omni+LightNormal+Mapper+by+AntMan++Banned+in+the+line+of+duty.html 2007-07-13 GMT This is an engine, not an app. Its very easy to use, you just define light sources, caster meshes... City Gen by killwood... http://www.blitzcodebase.co.uk/45-City+Gen+by+killwood.html 2007-07-13 GMT Sorry I didnt comment the code but it is easy to understand- under the case you will put your... Simple hair by Kain... http://www.blitzcodebase.co.uk/46-Simple+hair+by+Kain.html 2007-07-13 GMT code to create a simple hair effect ... Underwater-ish Screen Distortion by jfk EO-11110... http://www.blitzcodebase.co.uk/47-Underwaterish+Screen+Distortion+by+jfk+EO11110.html 2007-07-13 GMT This is the Function that was used in the "Twilight of Gods" Demo for the Underwater Screen disto... Wire Primitives and Drawing by Noel Cower... http://www.blitzcodebase.co.uk/48-Wire+Primitives+and+Drawing+by+Noel+Cower.html 2007-07-13 GMT Functions to create wireframe primitives and draw them ... Instant Cliffs by Mr Snidesmin... http://www.blitzcodebase.co.uk/49-Instant+Cliffs+by+Mr+Snidesmin.html 2007-07-13 GMT This function applies textures to a meshs triangles based on the gradient of the triangles slope.... Sunbeams in the air by jfk EO-11110... http://www.blitzcodebase.co.uk/50-Sunbeams+in+the+air+by+jfk+EO11110.html 2007-07-13 GMT Well, this is not only an effect, but it creates a Mesh that is using Vertex Alpha to blend the s... Simple Bounding Cubes by Noel Cower... http://www.blitzcodebase.co.uk/51-Simple+Bounding+Cubes+by+Noel+Cower.html 2007-07-13 GMT 3D and 2D functions for drawing cubes similar to the bounding boxes in 3ds around entities... Simple lensflare by Rob... http://www.blitzcodebase.co.uk/52-Simple+lensflare+by+Rob.html 2007-07-13 GMT Compatible with various 2D in 3D sprite libs and so forth for ease of use... Depth of Field by fredborg... http://www.blitzcodebase.co.uk/53-Depth+of+Field+by+fredborg.html 2007-07-13 GMT A simple depth of field effect.Depth of field, you ask? It is a simulation of the loss of foc... Twirly special FX demo by big10p... http://www.blitzcodebase.co.uk/54-Twirly+special+FX+demo+by+big10p.html 2007-07-13 GMT This was a special FX entity system I was working on about a year ago before I gave up on it afte... Realtime Shadows by fredborg... http://www.blitzcodebase.co.uk/55-Realtime+Shadows+by+fredborg.html 2007-07-13 GMT Look at the code, and figure it out! :)Only works for a single (directional or spot) light! ... SIMPLE SHADOW SYSTEM by degac... http://www.blitzcodebase.co.uk/56-SIMPLE+SHADOW+SYSTEM+by+degac.html 2007-07-13 GMT I was thinking of a method of culling and its jumped out this simple system to create shadow. In ... Textured Spotlight by fredborg... http://www.blitzcodebase.co.uk/57-Textured+Spotlight+by+fredborg.html 2007-07-13 GMT A nice little effect, that could be used for car headlights or flashlights. It shouldnt be too di... Dynamic Water by Danny... http://www.blitzcodebase.co.uk/58-Dynamic+Water+by+Danny.html 2007-07-13 GMT These functions can easily be used to have your characters footsteps cause ripples in the water.... Simpler TForm 3D Radar by Malice... http://www.blitzcodebase.co.uk/59-Simpler+TForm+3D+Radar+by+Malice.html 2007-07-13 GMT As per Elite radar - thanks to Klaas, skidracer & Stevie G ... Spinning, exploding titles demo by big10p... http://www.blitzcodebase.co.uk/61-Spinning%2C+exploding+titles+demo+by+big10p.html 2007-07-13 GMT Game title made up from cubes spins in a star field and randomly explodes before reconstructing a... Predator cloak by EdzUp... http://www.blitzcodebase.co.uk/62-Predator+cloak+by+EdzUp.html 2007-07-13 GMT A nice classy predator cloaking effectPlease note if you use this please add me EdzUp to the ... Tunnel Effect by Olive... http://www.blitzcodebase.co.uk/63-Tunnel+Effect+by+Olive.html 2007-07-13 GMT This effect use the function CreateMyCylinder from Todd Riggins.Everything is hard-coded so you... DreamFilter by Afrohorse... http://www.blitzcodebase.co.uk/64-DreamFilter+by+Afrohorse.html 2007-07-13 GMT Heres a full-screen filter that can be used as a static screen filter, dreamy FMV sequences, or j... RenderWireFrame by EdzUp... http://www.blitzcodebase.co.uk/65-RenderWireFrame+by+EdzUp.html 2007-07-13 GMT Render a wireframe representation of any 3d mesh, useful for hud effects etc.... Grass by jfk EO-11110... http://www.blitzcodebase.co.uk/66-Grass+by+jfk+EO11110.html 2007-07-13 GMT This Demo is using Copyentity to multiply a Quad that is textured with Grass in Alphamode (Maskmo... Break the Glass by Jeppe Nielsen... http://www.blitzcodebase.co.uk/67-Break+the+Glass+by+Jeppe+Nielsen.html 2007-07-13 GMT Shoot glass with the mouse. ... Furry ball effect by Beaker... http://www.blitzcodebase.co.uk/68-Furry+ball+effect+by+Beaker.html 2007-07-13 GMT Creates the effect of fur on nearly any mesh.Be warned: its not particularly fast (when compare... Aqua Effect on 3D Cube by Markus Rauch... http://www.blitzcodebase.co.uk/69-Aqua+Effect+on+3D+Cube+by+Markus+Rauch.html 2007-07-13 GMT Aqua is nice ! Test it !The Code writing water hight fields in a Buffer andcopy them to a tex... Planet halosunflare without clipping problems by Rob... http://www.blitzcodebase.co.uk/70-Planet+halosunflare+without+clipping+problems+by+Rob.html 2007-07-13 GMT This is useful in many situations. For example, you really do need a beautiful gentle hue around ... 3d lightning by EdzUp... http://www.blitzcodebase.co.uk/71-3d+lightning+by+EdzUp.html 2007-07-13 GMT Please add me (EdzUp) and Zenith to the credits ;)This effect is useful for wizard spells etc... Geometric based per-entity glow by Rob... http://www.blitzcodebase.co.uk/72-Geometric+based+perentity+glow+by+Rob.html 2007-07-13 GMT This routine can be optimised quite a bit. It was designed this way for immediate ease-of-use....