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NA_ODE by nassimamar

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Author: Archive | Viewed: 930 times | Language: BlitzBasic 3D | Category: Maths/Physics
Author Comments:
Nothing special, thought id might contribute some stuff that im currently not using. I mapped most of the "Useful" commands. There is much place for improvement, and maybe i hope not some corrections. The little plus here is you can place the Trimesh and scaleit directly from the code. The System tracks the Entities with number indexing in order to control them (positionentity,rotateentity and other commands). I also allowed realtime scaling of the meshes during runtime... ps: Just post any fixes on the comments section ;) Seee Ya Nassim Amar First Contribution Cheers
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