Try my new website: www.urcho.com - the new SIMPLE social network
blitz code snippets Sign up | 357 members | 125 snippets
Search for:

Username:
Password:


Geometric based per-entity glow by Rob

[back]
Author: Archive | Viewed: 841 times | Language: BlitzBasic 3D | Category: 3D Effects
Author Comments:
This routine can be optimised quite a bit. It was designed this way for immediate ease-of-use. It creates many copies of a mesh to achieve the desired effect. You can pre-copy to obtain a speedup, you can expand/contract the vertices for a more accurate scaling (neccesary - see rob.ps toon code and robins mesh code). You can also use it as the basis for more recipe ideas.
Login or create an account to comment on this snippet