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Grass by jfk EO-11110

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Author: Archive | Viewed: 598 times | Language: BlitzBasic 3D | Category: 3D Effects
Author Comments:
This Demo is using Copyentity to multiply a Quad that is textured with Grass in Alphamode (Maskmode 4 can be used as well). A Sinus-based Wind Function is animating the Grass-Quads. Surprisingly the Z-Order works ok even in Alpha Mode. Feel free to use the Textures and Code in your Blitz-Projects. Download at www.melog.ch/dl/mygrass_nu.zip IMPORTANT NOTICE: MasterBeaker and Elias_t have enhanced this Project, and it is now much faster and has some extra Features.: telias.free.fr/temp/grass_zorder_d.zip If you use it then please mention MasterBeaker, Elias_t and me in the Credits, thanks.
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