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Projectional shadow system by Bobysait

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Author: Archive | Viewed: 1582 times | Language: BlitzBasic 3D | Category: 3D Effects
Author Comments:
Here is a "simple" library I made, that may be usefull for simple flat games . I notify Flat, cause its a projectional system that set the height constant for the projected shadows . ( we could go farvest in the development, but its not my way. ) An other limit is that shadows do not support alpha, as it simply flat coordinates from original mesh, and tris are superimposed, so the ground should have a uniform texture or color. And the last limit for the moment, is that it does not support animation ( we cant get the vertexCoord for animated surfaces ... ) advice : its better to use simplified LPM of the mesh you want to project shadows.
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