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Motion Blur by jfk EO-11110

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Author: Archive | Viewed: 577 times | Language: BlitzBasic 3D | Category: 3D Effects
Author Comments:
Like the other Motion Blur solutions around here, this one isnt real Motion Blur since its using pixel sustain, aka Delay. what is special about this variant is: the "Blurquad" that is positioned in front of the camera isnt a simple 2-Tris Quad or sprite, but a 4 Tris Quad with a central vertex using vertexalpha zero. So in this effect things get more blured the closer they are to the screen edges. It gives a litte turbo effect when used with car or airplane racing sims. Right now its only working in 1024*768 Pixels.
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