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3d Parralaxing by Fuller

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Author: Archive | Viewed: 623 times | Language: BlitzBasic 3D | Category: 3D Effects
Author Comments:
Parraling effect Step one: Create a couple planes [CreatePlane()] Remember to offset one on the Y axis Step two: Assign Alpha or masked textures to the planes The bottom plane should have a bigger texture (ScaleTexture()) Step three: Thats it! Move the camera around the plane to see the effect! Hope this helps someone Example (not the cleanest though, youll need some star image):
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