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3D City and car control template
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Author:
Nebula
| Viewed:
1528
times | Language:
BlitzBasic 3D
| Category:
Misc
; Graphics3D 640,480,16,2 SetBuffer BackBuffer() Global cam = CreateCamera() PositionEntity cam,10,.5,-7 For x = 0 To 10 : For z = 0 To 10 ; i = 1 ; For ax = 0 To 4:For az = 0 To 4 ; a = Int(Mid(Right(Bin(cnt),9),i,1)) i = i + 1:cnt=cnt+1 ; Select a Case 1 : mesh1 = makecube(1,0,1,1,1,1) EntityColor mesh1,95,109,110 PositionMesh mesh1,x*12+(ax*3),0,z*12+(az*3) ScaleEntity mesh1,1,Rnd(3),1 mesh2 = makecube(1, 0, 1, 1, 1, 1) EntityColor mesh2,130, 139, 139 ScaleEntity mesh2,1.3, .1, 1.3 PositionMesh mesh2,x * 12 + (ax * 3 / 1.3), 0, z * 12 + (az * 3 / 1.3) End Select Next:Next Next:Next Local w# While KeyDown(1) = False ; RenderWorld() ; If KeyDown(32) = True MoveEntity cam,0,-.1,0 ; down If KeyDown(18) = True MoveEntity cam,0,.1,0 ; up If KeyDown(200) = True Then v# = v# + .01 ; ahead If v#>.05 If KeyDown(208) = True Then v# = v# - .02 ; backwards Else If KeyHit(208) = True Then v# = v# -.03 ; backwards End If If KeyDown(203) = True Then w# = w# + 1 ; links If KeyDown(205) = True Then w# = w# - 1 ; rects ; MoveEntity cam,0,0,v RotateEntity cam,0,w,0 ; Text 0,0,TrisRendered() Flip ; Wend End Function makecube(a=True,b=True,c=True,d=True,e=True,f=True) z=CreateMesh() surf=CreateSurface(z) v0 = AddVertex(surf,0,0,0, 0,1) v3 = AddVertex(surf,4,0,0, 1,1) v4 = AddVertex(surf,0,4,0, 0,0) v7 = AddVertex(surf,4,4,0, 1,0) v1 = AddVertex(surf,0,0,4 ,0,1) v2 = AddVertex(surf,4,0,4 ,1,1) v5 = AddVertex(surf,0,4,4 ,0,0) v6 = AddVertex(surf,4,4,4 ,1,0) v8 = AddVertex(surf,0,0,0 ,0,1) v9 = AddVertex(surf,0,0,4 ,1,1) v10 = AddVertex(surf,0,4,0 ,0,0) v11 = AddVertex(surf,0,4,4 ,1,0) v12 = AddVertex(surf,4,0,0 ,0,1) v13 = AddVertex(surf,4,0,4 ,1,1) v14 = AddVertex(surf,4,4,0 ,0,0) v15 = AddVertex(surf,4,4,4 ,1,0) v16 = AddVertex(surf,0,4,0 ,0,1) v17 = AddVertex(surf,0,4,4 ,1,1) v18 = AddVertex(surf,4,4,0 ,0,0) v19 = AddVertex(surf,4,4,4 ,1,0) v20 = AddVertex(surf,0,0,0 ,0,1) v21 = AddVertex(surf,0,0,4 ,1,1) v22 = AddVertex(surf,4,0,0 ,0,0) v23 = AddVertex(surf,4,0,4 ,1,0) If a = True AddTriangle(Surf,v16,v17,v18) ;top AddTriangle(surf,v18,v17,v19) End If If b = True AddTriangle(surf,v21,v20,v22) ; bottom AddTriangle(surf,v21,v22,v23) End If If e = True Then AddTriangle(surf,v5,v1,v2) ; front AddTriangle(surf,v5,v2,v6) End If If f = True Then AddTriangle(surf,v0,v4,v3) ; back AddTriangle(surf,v3,v4,v7) ; End If If c = True AddTriangle(surf,v15,v13,v12) ; left AddTriangle(surf,v15,v12,v14) End If If d = True AddTriangle(surf,v9,v11,v8) ; right AddTriangle(surf,v8,v11,v10) End If Return z End Function
Author Comments:
3D city and car control - template. No collision.
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